Installing Unity
Getting started with unity!
Last updated
Getting started with unity!
Last updated
You can obtain a copy of Unity3D game engine by downloading the preferred version on Unity Archive.
It's recommended to use Unity Hub as it manages unity's installations and modules easily.
The official tutorial of installing unity is best if you want documentation of everything. To install and use the Unity Editor, you must have a Unity Developer Network (UDN) account. If you already have an account, sign in, choose your licenses type, and proceed to the Installing the Unity Editor section.
You should select the specified version of unity on the GitHub repository. As of writing this tutorial the specified unity version is 2019.1.8f1.
Module | What does it do? |
Windows build Support | If you want to deploy builds for Windows. |
Linux Build Support | If you want to deploy builds for Linux. |
Mac Build Support | If you want to deploy builds for MacOS. |
Universal Windows Platform Build Support | If you want to deploy builds for Windows 10 Store/Windows Phone. |
Android Build Support | If you want to deploy builds for Android phones or tables. |
IOS Build Support | If you want to deploy builds Iphones or IPads. |
IL2CPP (Windows) | Converts builds from managed code to unmanaged code. |
Once you are done to installing, in Projects section click Add and locate the folder of the project.
There are two projects on the repo, OpenTibia and SpritesConveter. In the next section we will be using SpritesConverter so it's preferred to select that project.
If you haven't processed stylesheets already, it's preferred to proceed with the next step to build sprites and appearances before opening unity!